Press for Enter The Oubliette:

“The decor’s great […] they’ve gone all out with impressively theming the venue to their concept.”
– Alexi Duggins, Time Out

“From the outside it looked like a quiet souvenir shop, half-hidden round the corner from the Tube. Inside, though, we found a smoke-filled warren of old typewriters, Bakelite rotary phones and totalitarian propaganda. Oubliette’s atmosphere was a league beyond almost anything else I played. As the clock ticked down I found myself pretty much convinced, on a visceral level, that jackbooted goons were coming to get me.”
– Laurence Dodds, The Telegraph

“Enter the Oubliette has a dystopian theme, influenced by the distinctly Orwellian video games Papers, Please! and Blackbar and by Richard Ayoade’s movie The Double […] The room is set up to resemble an office at the Ministry of Perception with a desk, a typewriter, a switchboard, and computers that are all components of the game […] I enjoyed Enter the Oubliette so much that I forgot why I was there [reviewing].”
– Jordan Erica Webber, The Guardian

“As you’d expect from these designers, it’s a heavily immersive environment […] you’re presented with an impressive environment. It’s very much how I’d imagine an Orwellian 1984 world, with a wonderful clash of things that looked simultaneously futuristic and dated to my eyes.”

“More than anything, the atmosphere was wonderful. It was reminiscent of the excellent Fallout video game series – this was a dystopian future as it might have been imagined in the past. The props were beautiful (in the way that they looked grimy and functional) and the advantage of having so many of us in the room was that I could afford to take a few minutes […] to just look at things and enjoy being in there. That’s a really rare treat!”
– Commenter on

“A number of things about the props did remind me of Punchdrunk things I’ve seen: the meticulous documents with retro design, paper types, and illustration; the functioning retro technology; the inventive use of sound, film, lighting, and smoke effects as well as space and objects to create a particular experience […] it’s impressively themed. They’d obviously given thought to the frame story, why we were supposedly there as characters, how to reinforce their choice of genre, and how to carry that aesthetic through all aspects of the game […] I felt as though the Orwellian setting of New Pelagia was surprisingly real.”
– Emily Short,

“The aesthetic is dystopian […] a lot of the story is told through the objects that live in the room […] It was my first time playing an escape game and traditional rooms now seem pathetic by comparison.”
– Thomas McMullen,

“I’ve played over fifty different escape rooms including virtually all of the ones in London and I can confidently say that this is one of the very best I’ve been to […] great theme […] seriously immersive.”
“The set is imaginative”
“Fantastic set”
“An immense amount of creativity has gone into this very intelligent and challenging escape room.”
– Commenters on